Some consider these gimmicks, though I don’t. In Ripsaw Rage, the player is in an uphill race to the end while a giant saw chases from below. In Krack Shot Kroc, the unseen enemy Kroc tracks the player and tries to shoot them throughout the level. I forgot about this “twist,” which prompted me to look for other levels in the game that had non-traditional premises.
The players explained the added challenge of the controls being reversed (e.g. It’s almost as if Kiddy’s bright blue bib portends the game’s entire aesthetic.ĭuring the speed run, KOAS Kore level Poisonous Pipeline caught my attention for a different reason. Even the enemies, from the orange Klasps to the purple Skiddas, stand out against the level designs. Everything about the game is bright and textured. Levels such as Ropey Rumpus boast chiseled cliffs others like Pot Hole Panic, intricate caverns. The dedication to detail is also apparent from the first level - we can see the background forest’s reflection in the water of Lakeside Limbo.
This seems appropriate, as it’s based on the northern regions of Europe and Canada. I wasn’t following any schedule, and it was by complete coincidence that I dropped in on the speedrun of Donkey Kong Country 3: Dixie Kong’s Double Trouble! Years had passed since I last thought about this installment, but while watching the speedrun I noticed something - the graphics were astounding.Ĭompared to the overworlds of its predecessors, the Northern Kremisphere is rich in color. Like other gamers a few weeks ago, I was constantly checking in on the Games Done Quick (GDQ) charity speedruns. If anyone asked what my favorite was, I wouldn’t flinch to say Donkey Kong Country 2: Diddy Kong’s Quest. I played them all at the same time, rotating one out for the next. By the time SNES was on my living room floor, all three Donkey Kong Country games were released. Among my favorites were those from the Donkey Kong franchise. My first console was Super Nintendo and any mention of it will send me on some boyhood nostalgic rant.